Games MDA



Hello and welcome back !!
Today I am talking about the readings of Games MDA( https://vimeo.com/288331391). Starting off it was quite simple but it began to become a bit harder to understands at some parts. But before I dive into what I think about the readings MDA means Mechanics Dynamics and Aesthetics. 
What really stood out to me was the dynamics and mechanics. I have never taken notice of any of the greater details in games until now from our recent readings. So first I will explain what Mechanics are- Mechanics are the rules that the games operates from such as a actions and mechanics.  
The Dynamics of the game was harder to comparhand. This is a challenge being created in games by having time pressures for example Grand Theft Auto little time challenges. While a little further into the reading the author begins giving examples of games that give the player a chance to think active.  
Gaming mechanics and dynamics is an important part of gaming design. Its when the designer understands the profile of the target audience when designing the game. For example Tetris is used to explain the game mechanics  which include randomizers,scoring systems etc.(https://users.cs.northwestern.edu/~hunicke/MDA.pdf)
But to conclude Game MDA supports and interactive approach to design, "It allows us to reason explicitly about particular design goals, and to anticipate how changes will impact each aspect of the framework and the resulting designs/implementations." (https://users.cs.northwestern.edu/~hunicke/MDA.pdf)

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