Hello and welcome back to my blog!
For this weeks task I was faced with planning my approach for the book the class and I are writing. How do I do this? Well I chose my two topic points...
- Goals of Character Design (Avatar)
- The Relationship between player and avatar
At first I was lost and hadn't a clue how to do this ...how to I plan ? So when staring at my screen for way to long I turned to pen and paper and began to get somewhere with planning an approach.
![]() |
my brainstorm |
For example the goals of character design I looked at every word separately so for
GOAL :
Culture- Where is this avatar from, representation?
Era- What century does this take place - games such as assassins creed compared to grand theft auto
CHARACTER:
Sex- Male or Female...
Species- Human/Animal? (Suited for different audiences .... relationship built between player and avatar)
Villain- Good, Bad, Evil, Normal?
DESIGN:
Clothing- What outfit to fit storyline ?
Cultural/ Geographical Norms? - Is there relevant items and locations to the story and character
Practicality- Is the game practical to play.
Then I looked into The Relationship between player and avatar...
RELATIONSHIP:
Inspirational traits?- Does this avatar inspire player?
Likeability- Is this avatar likable...does player enjoy the avatars point of view.
PLAYER:
Age- Is the avatar's action suitable for the age of players
Interest- Is the avatar interesting enough for the player to play
AVATAR:
Similarities- Is the game similar to real world problems...catching the player
Choice of Life- Is the avatar's choice of living relatable or different to player
I am not to sure if this is the correct way to actually do this approach but my plan is to look deeper into all of the above I have mentioned on websites such as TU Dublin's archives and google scholar
But for now that's all I have on the beginning of this book !
See you soon
Comments
Post a Comment